Coding At School
Seven to Ten years old
Scratch Junior 1
Scratch Junior 2
Eleven to Fourteen years old
Fifteen to Eighteen years old
Computer Science 1 (HTML/CSS)
Computer Science 3 (Python)
Computer Science 4 (Java)
Intro To Programming (1 to 4 weeks)
Web Developer (3-6 months)
AI Developer (6-12 months)
Java Developer (6-12 months)
Beginners (5 days each)
Intro to Programming
Java (5 days each)
Java Beginner OCP I
Java OCP I Exam Cram
Java Advanced OCP II
PHP (5 days each)
PHP Advanced (OO)
Python (5 days each)
.NET (5 days each)
Scratch Junior Module 1
Age Group 7-10 years old
What do I need?
Live Online Training : A laptop, and a stable internet connection. The recommended minimum speed is around 10 Mbps.
Grade 1 reading literacy
Grade 1 maths literacy
A progress report will be issued after each module like this module.
After all modules were completed, and the assessments passed, a Competency Certificate will be issued
1 School Term (1 session per week, over a 10 week period)
Know the tools and terminology used in the Scratch Junior Environment.
Know the instructions and sequencing for breaking up a small story in steps
Perform stories with motion blocks.
Creating characters in a story, setting scenes.
Setting and modifying speed in stories and animation.
Know how to use messaging and broadcasting.
Design and create stories and games.
Scratch Junior Module 1
Lesson 1 - Introduction
Get to know your teacher
Download and install the right applicationli
Learn how to use the meeting platform
Learning the layout of Scratch Jr
Write your first basic script
Lesson 2 - Let’s Move It
Throw a dance party!
Picking a background and some sprites of your own
Get to know all movement codes in Scratch Jr
Specific movement and using the grid
Turning around and using rotation codes
Lesson 3 -Run and Hide!
Using the entire purple palette and set speed codes
Programming “The Wizard” to disappear and reappear
“Change The Pace”
Activity: The Big Race (Designing and programming your own race)
Lesson 4 - Wait your turn
Using the “Wait” code and creating your first basic story
Stop and Look
Turning the Page
Programming dialogue between sprites
Making 2 or more sprites interact
Lesson 5 - Build a snowman
Creating your first sprite
Creation screen layout and terminology
Learn how to design characters and objects that can be used in your game/story
Try it out and be creative
Add the snowman to your story and make him talk
Lesson 6 - Make Your Own Sprite
Using what we have learnt in the previous lesson to make your own, original sprite.
Testing creativity, designing and executing skills.
Conceptualising the design
Lesson 7 - Pick A Peach
Creating your first interactive game
Using “Start on tap” codes
Basics of broadcasting and messaging between sprites
Make the game more challenging
Lesson 8 - Blast Off!
You will be shown the final result of this program and then figure out how to program it by yourself
Use all the skills you have learnt up to this point.
Expanding your horizons of programming in Scratch Jr
Be creative and make the program even more interesting
Nine & Ten
Lesson 9 & 10 - GAMES! GAMES! GAMES!
In the last two lessons we will be creating 3 different games
All 3 of these games will entail teaching the student all the codes we have not learnt yet.
Game 1: Tag! Learning how to use the “Start on Bump” code
Game 2: Odd One Out
Game 3: Creating an interactive maze.
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